Making ALSV5 - Game Animation Sample with ALS Layering System

Поделиться
HTML-код
  • Опубликовано: 23 июн 2024
  • GitHub Project : github.com/PolygonHive/GASP-ALS
    Subscribe to not miss the cool upcoming updates to the project ^^
    Epic released the Game Animation Sample which is a cutting edge Motion Matching Locomotion System but it lacks a Layering System to be used with Equipment and Weapons. So I deciced to extract that system from ALSV4 and add it to the Sample project.
    Social Media:
    Twitter: / anas_tronaut
    LinkedIn: / anas-el-ferachi
    Support my work :
    buymeacoffee.com/PolygonHive
  • ИгрыИгры

Комментарии • 120

  • @PolygonHive
    @PolygonHive  20 дней назад +19

    Thanks everyone for the support 🙏
    Project will probably go live next weekend. There is still some work to be done but it's almost there.

    • @crazyguy7585
      @crazyguy7585 19 дней назад +2

      you get new subscriber I love to see that what will be the final result when u migrate all ALS Overlays in to this

    • @CannabusyGames
      @CannabusyGames 19 дней назад

      was literally just asking someone the other day if they'd tried using linked anim layers with it how sixze does with refactored, hell yeah lol i appreciate ya

    • @cordellbriggs4984
      @cordellbriggs4984 18 дней назад

      new subscriber here! Thank you for your effort! You're an amazing resource for someone learning game development!

    • @IzEFunni
      @IzEFunni 18 дней назад

      Thank you, Thank you, Thank you.

    • @khaem9675
      @khaem9675 9 дней назад

      Will be there!

  • @LongmireLocomotion
    @LongmireLocomotion 19 дней назад +38

    Doing my work for me!

    • @PolygonHive
      @PolygonHive  18 дней назад +13

      You've done our work for so long and still at it. We're just giving back a little 💜

    • @TheosResearchDiary
      @TheosResearchDiary 9 дней назад +3

      Love how you're the top dawg but still interact with your community.

    • @RobTheAlchemist
      @RobTheAlchemist 2 дня назад

      Any plans to make the 5.5 update available on the marketplace?

  • @Tenchinu
    @Tenchinu 19 дней назад +10

    dude... i dont know how the hell you managed to do this, but it looks AMAZING!!!
    gonna IMPLORE you to release a tutorial on how you did it in whatever shape you want, I'm there for it. This is a lifesaver!
    insta subscribe

    • @PolygonHive
      @PolygonHive  19 дней назад +4

      Thanks buddy! I will for sure release an in depth video with the project files 😉

    • @Tenchinu
      @Tenchinu 18 дней назад +1

      @@PolygonHive not that i actually think about it, how did u even manage to run als in 5.4? i thought it stopped in 5.0

    • @PolygonHive
      @PolygonHive  18 дней назад +1

      @@Tenchinu it didn't stop actually, it's available for all version up to 5.4

  • @arrowsdev
    @arrowsdev 18 дней назад +2

    my man this is so crazy that you pulled this off and also made it this way , it looks simple and easy to use and also the movements looks great too !!

    • @PolygonHive
      @PolygonHive  18 дней назад

      Thanks! Yeah I tried to keep it clean so that we can keep updating this with future updates of the sample 😉

  • @peterwey3571
    @peterwey3571 19 дней назад +1

    Someone just earned a bunch of new subscribers. Well done!

    • @PolygonHive
      @PolygonHive  19 дней назад

      Thanks man! I didn't expect this much excitement for this merge 😅

  • @LFA_GM
    @LFA_GM 20 дней назад +3

    This is awesome, looking forward to seeing how it works. Keep it up!

    • @PolygonHive
      @PolygonHive  20 дней назад +1

      Thanks mate! Love your work as well 😉

    • @LFA_GM
      @LFA_GM 19 дней назад

      @@PolygonHive I appreciate that. Thanks.

  • @Protales
    @Protales 18 дней назад

    Thank you for your work ! I'll definetly stay tuned !

  • @Brook9302
    @Brook9302 18 дней назад

    Amazing work ! I am currently playing with this GameAnimationSample to add some lyra animation. As a Gameplay Programmer this is a struggle but your project will resolve all my issues ! Subscriptions and likes are well deserved sir :)

    • @PolygonHive
      @PolygonHive  18 дней назад +1

      Thanks buddy 🙏 as programmers we have the same needs ^^

  • @mutantcave2682
    @mutantcave2682 20 дней назад

    Awesome job, and thank you for sharing it.

  • @raulalaris
    @raulalaris 14 дней назад

    Thanks for putting in the work! Subscribed!

    • @PolygonHive
      @PolygonHive  13 дней назад

      Thanks for the support! The project is ready! Enjoy :)

  • @Fortirus
    @Fortirus 19 дней назад +1

    Damn, this is great! I'm mostly working with characters and animations, but I never have enough time to study ALS and method in Anim Sample Project is definitely not for our studio scale. But this approach is just a right thing for me - I can just don't use the motion matching and then the scale is just right.
    Also + to split one anim sequence with different poses to separate one, I too like this approach more. Good luck! 💫

    • @PolygonHive
      @PolygonHive  19 дней назад +1

      Thanks mate! Yeah as developers we just want to focus on cool gameplay and I hope this will enable it! And yeah working with poses is just simpler for non animators 😅

  • @workflowinmind
    @workflowinmind 19 дней назад

    Cleanly done, I like it!

    • @PolygonHive
      @PolygonHive  18 дней назад

      Thanks! Did a lot of different implementations trying to architecture this correctly. It think this is the right one 👍

  • @khaem9675
    @khaem9675 13 дней назад

    I am so grateful for this, thank you so much. Subscribed, can't wait to see the follow up.

  • @patrikbaboumian
    @patrikbaboumian 20 дней назад +3

    Nice job! Marrying ALS and the GASP makes 100% sense.

    • @PolygonHive
      @PolygonHive  20 дней назад +2

      Yeah when I looked at GASP it's actually using a very similar approach to ALS in its structure so it made perfect sense 👍

  • @urmanga7379
    @urmanga7379 11 дней назад

    Brilliant idea!

  • @ramsaybolton9151
    @ramsaybolton9151 19 дней назад

    Thanks for your service brother!

    • @PolygonHive
      @PolygonHive  19 дней назад

      You're welcome bro! Just doing my part for the community 💪

  • @thugwool
    @thugwool 16 дней назад

    Amazing 😍, cant wait for the project files!

    • @PolygonHive
      @PolygonHive  13 дней назад +1

      Thanks! The project is ready. Enjoy!

    • @thugwool
      @thugwool 13 дней назад

      Amazing work, Thank you so much!! ​@@PolygonHive

  • @-RiSK-AK
    @-RiSK-AK 20 дней назад

    This is awesome work man, keep it up!!!

  • @kevinhoward9930
    @kevinhoward9930 8 дней назад

    This is so good, I'd love to do this but way beyond my knowledge. I really hope you do a tutorial or a breakdown of how you do this

    • @PolygonHive
      @PolygonHive  6 дней назад

      There will be some tutorials soon ;)

    • @kevinhoward9930
      @kevinhoward9930 6 дней назад

      @@PolygonHive I've managed to duplicate a lot of your work. Really good work figuring all this out 👍

  • @yantingye1677
    @yantingye1677 12 дней назад

    Thank you Polygon Hive. I hope you can add a feature to expand the ability to climb non-standard obstacles, which allows users to perform climbing or flipping actions on some models in the scene,and I also hope to add a foot ik so that the character can walk on stairs or slopes without any hanging problems

    • @PolygonHive
      @PolygonHive  12 дней назад

      Dynamic parkour is next on my list, so yep it's coming ;)

    • @yantingye1677
      @yantingye1677 11 дней назад

      @@PolygonHive thanks,cool

  • @mrjkos4690
    @mrjkos4690 18 дней назад

    I keep coming back to watch this and drool

    • @PolygonHive
      @PolygonHive  18 дней назад

      Haha thanks for the support 🙏

  • @play-good
    @play-good 19 дней назад +1

    bro i was literally thinking about it yesterday
    thx u bro for the vid

    • @PolygonHive
      @PolygonHive  19 дней назад

      You're welcome! Yeah it completely made sense to me as well when I started exploring the project as well 😉

  • @xXShowGameXx
    @xXShowGameXx 19 дней назад

    This is amazing !!! SUBSCRIBED !

  • @xKiFuLx
    @xKiFuLx 18 дней назад

    Im obviously subing and liking this amazing gift 🎁

  • @SafeZ0nee_
    @SafeZ0nee_ 13 дней назад

    Man, we would LOVE for you to release a tutorial showing how you did this!! Also, please teach how to modify the animations for custom animations.. Please!

    • @PolygonHive
      @PolygonHive  13 дней назад +1

      Any ALS overlay tutorial should help you understand how this works. There are a lot of them online. But anyhow I'll try to make one soon 😉

  • @-RiSK-AK
    @-RiSK-AK 20 дней назад

    Thank you very much!

  • @krz9000
    @krz9000 19 дней назад

    Doing gods work!

    • @PolygonHive
      @PolygonHive  19 дней назад

      Unreal Engine community growing stronger every day 💪

  • @miskliy1
    @miskliy1 19 дней назад

    Wow dude this is awesome

    • @PolygonHive
      @PolygonHive  19 дней назад +1

      Thanks! Glad you like it 🙏

  • @dracofells5390
    @dracofells5390 18 дней назад +1

    Great stuff i highly highly highly highly recommend moving to the Refactored version of ALS its still being updated and managed and it has a much more optimized setup out of the box, some of the c++ stuff might give some trouble, but if you or anyone else plans to use this setup for an actual game is a 100% requirement for anything to scale well.
    However, if not, I may end up mixing the two myself at some point once i've finished all my custom locomotion setup on top of als as is and I'd happily share it when the time comes. That said, i still can't recommend the shift enough because the two mixed together might be the best locomotion setup possible with so little setup.

    • @PolygonHive
      @PolygonHive  18 дней назад +1

      I am looking at Refactored as well. For now I am just porting the animation features. No logic or anything else. I would like to keep this project blueprint only for now. But I do look how refactored has evolved some parts of the animation system 😉

  • @smay8827
    @smay8827 18 дней назад

    Ur awesome!

  • @HD-GAMES
    @HD-GAMES 19 дней назад +1

    Subscribed ... keep it up ...

  • @LearningTheWires
    @LearningTheWires 5 дней назад

    The goat

  • @kaboofin
    @kaboofin 20 дней назад

    OOOOOF... (ALS Community networked version would be even more icing on the cake)

    • @PolygonHive
      @PolygonHive  20 дней назад +1

      Step by step I am hoping we'll get this to become the new community standard for locomotion 😉

    • @MaxStudioCG2023
      @MaxStudioCG2023 19 дней назад

      @@PolygonHive is already the favorite ..hey man how you extract the entire overlay intoo new abp? (i was trying to achieve something similar but with layer blend per bones and all that ugly combined trees of nodes wich i don;t like so much....... this method with linking the entire abs is nice ...how we do that?

    • @krz9000
      @krz9000 19 дней назад +1

      Epic will prob use the new mover component as the new default and the GASP will switch to it too at some point

    • @MaxStudioCG2023
      @MaxStudioCG2023 19 дней назад +1

      @@krz9000 for sure they will make alot changes but untill then we can play with it , when they release new updates we grab that and we start modify also :))))) .... point is if they not bring Overlay layers like in ALS we have to do this change ourselfs :D

  • @imjusttellingstories1688
    @imjusttellingstories1688 20 дней назад

    🤩Tnx Man!

  • @28NR
    @28NR 19 дней назад

    Thank you bro

  • @MillsyLIVE
    @MillsyLIVE 18 дней назад

    This looks amazing!.
    great work!.
    Any idea about Replication?

    • @PolygonHive
      @PolygonHive  18 дней назад

      I saw someone on RUclips that replicated the sample so it's doable. It's just about replicating the acceleration channel in the CMC for motion matching but it can't be done without C++.
      I think the way forward will be using Mover 2.0 instead of CMC which would make replication easier.

  • @ashwinj9879
    @ashwinj9879 11 дней назад

    🤩

  • @todddurholt2666
    @todddurholt2666 20 дней назад

    thank you

  • @dothex
    @dothex 20 дней назад +2

    Bro... WHERE ARE THE PROJECT FILES !!! :D
    I've been following all channels that have the bleeding edge of motion matching..
    I need those files to move forward.... and also thank you!

    • @PolygonHive
      @PolygonHive  20 дней назад +3

      I will be releasing it next weekend most probably. It's not an easy task to do it properly 😅

  • @TimBorggrenDenmark
    @TimBorggrenDenmark День назад

    Should i decide to create a project from the new Animation Sample. Will i then later on be able to update, the project. Or will I have to start all over?

  • @lukeyates8195
    @lukeyates8195 7 дней назад

    Hey,
    Thank you so much for this!
    I have a couple of issues though,
    1st one being that I can't bring up the menu for guns etc (1H pistol and so on)
    and the second being i can't roll (don't know if it wasn't added or i'm just missing the file?)

    • @PolygonHive
      @PolygonHive  6 дней назад

      Thanks you!
      For the menu it's hard wired to Q button in the CBP_SandboxCharacter's OverlayGraph.
      For the roll I didn't port it from ALS.

  • @jesusrincon9828
    @jesusrincon9828 7 дней назад

    I had an idea for the old ALS project that I never implemented and I'm curious. I wanted to combine the left and right arms of injured and pistol 1H animations, would that be overly complicated at this point?

    • @PolygonHive
      @PolygonHive  6 дней назад

      That would be pretty complex and would requiring a different layering setup. but not impossible.

  • @SirArturBeast
    @SirArturBeast 18 дней назад

    Great Job, do you have a discord server ?

    • @PolygonHive
      @PolygonHive  18 дней назад +1

      Not at the moment, but I'll probably create one with the release of the project 😉

  • @anonymuser6996
    @anonymuser6996 7 дней назад

    Hey! I just wanted to ask, if its okay to use your animations if i make a game? Im not so good at animating/motion matching.

    • @PolygonHive
      @PolygonHive  6 дней назад +1

      Yes, you can use them in any Unreal Engine project 👍

    • @anonymuser6996
      @anonymuser6996 6 дней назад

      Thanks. I hope i will be able to make a full game. This saved me a lot of time

  • @yantingye1677
    @yantingye1677 10 дней назад

    hi,Polygon Hive, I found that the downloaded project is missing two official characters, CBP_SandboxCharacter-Echo and CBP_SandboxCharacter-TwinBlast. I tried to migrate them from the official original project, but after migration, the characters cannot be used and remain in A POSE. Can you add them to your project, or is there any way to solve it?

    • @PolygonHive
      @PolygonHive  10 дней назад

      I removed them because they bloat the project size a lot. If you migrated them you have to add them to the retargeted characters TMap in the retarget anim blueprint.

    • @PolygonHive
      @PolygonHive  10 дней назад

      Under RetargetedCharacter you have the ABP_GenericRetarget. There is a TMap IKRetargeter_Map inside, add the config for those characters there.

  • @sefrutheproducer
    @sefrutheproducer 11 дней назад

    Also, what do I press to call up that little menu with all the weapons

    • @PolygonHive
      @PolygonHive  11 дней назад

      Q and then scroll the mouse wheel 👍

  • @Raul_600RR
    @Raul_600RR 13 дней назад

    nice work, its this replicated?😊

    • @PolygonHive
      @PolygonHive  13 дней назад

      Thanks! Not yet but I am planning to look into it 👍

  • @TaqusiTV
    @TaqusiTV 18 дней назад +1

    Hey, you going to upload the project files for free?

    • @PolygonHive
      @PolygonHive  18 дней назад +1

      Yup 😉

    • @TaqusiTV
      @TaqusiTV 17 дней назад

      @@PolygonHive Ohh, I can't wait till you are releasing it... When u going to release it? Its looking sooo good!

    • @PolygonHive
      @PolygonHive  17 дней назад

      @@TaqusiTV Probably end of this week-end ;)

  • @AYNE_
    @AYNE_ 18 дней назад

    can this be used as multiplayer?

    • @PolygonHive
      @PolygonHive  18 дней назад

      For now I am just working on the Layering system. But I may look into multiplayer afterwards. Shouldn't be very hard to replicate 👍

  • @MeltdownGames
    @MeltdownGames 19 дней назад

    You bueatiful human being! I cant beleave your doing this for free but I love you for it! Im Using ALSV4 on my game "Stairway to Narnia" (Subtle promo) And if you do what your saying your gonna do then my game can be SO much better. TLDR: Thank you! Very helpful (:

    • @PolygonHive
      @PolygonHive  19 дней назад

      Thank you for the kind words! I am glad you're excited for this. If my work can you help your game dev journey, then I will be even happier for it 😃

  • @ebantruth
    @ebantruth 3 дня назад

    I tried using GASP-ALS.
    I get the phenomenon of going through walls when crouching.
    What do you think is the cause?
    It is as shown in the video.
    ruclips.net/video/AdZwwGApVM8/видео.html

    • @PolygonHive
      @PolygonHive  3 дня назад

      That's a knows bug because the Crouch animations are still work in progress. It should be fixed with the 5.5 release of GASP when they finish Crouch and Sprint.

    • @ebantruth
      @ebantruth 3 дня назад

      @@PolygonHive I see.
      Thank you for your prompt reply.